Thursday, March 22, 2012

Wednesday, March 21, 2012

Possible features

  • terrain based levels on planets (asteroids would have to be replaced with something else)

Tuesday, March 20, 2012

Planned features

  • upgrades (grabbed ingame, can be purchased permanently in shop)
    • primary weapon upgrades
    • bombs
    • shield upgrades
    • hull upgrades 
    • powerups 
  • destroying asteroids to find upgrades and asteroid ore (currency)
  • fighting multiple enemies: alien and human space ships, battle stations etc.
  • levels with rising difficulty and different backgrounds (planets, galaxies etc.) 
  • space derbis
  • highscore tables (preferably online)
  • different game modes
  • fast paced gameplay
  • landscape mode view
  • different types of steering (tilt and touch, xperia play support)
(list of features not final, subject to change)

Game style

The next game will be similar in style to classical asteroids  with topdown view but with 3d objects. It will be made with Unity3d for Android, possibly with some sort of flash preview. I think I'll start with something similar to disasteroids: Also gameplay a bit like Geometry wars

Your comments are welcome, they could help with game development :)

Tuesday, March 13, 2012


First test model for a space shooter game. Made in Sketchup (keep in mind that my speciality is coding). More updates will come as game development progresses. Click image to view larger version.

Hello World!

Welcome to Dream Worlds Software.

We will be releasing mobile applications in the near future. They might even be in 3D. Expect to see our games in the near future on Google Play :)