Sunday, January 6, 2019

Thursday, March 22, 2012

Wednesday, March 21, 2012

Possible features

  • terrain based levels on planets (asteroids would have to be replaced with something else)

Tuesday, March 20, 2012

Planned features

  • upgrades (grabbed ingame, can be purchased permanently in shop)
    • primary weapon upgrades
    • bombs
    • shield upgrades
    • hull upgrades 
    • powerups 
  • destroying asteroids to find upgrades and asteroid ore (currency)
  • fighting multiple enemies: alien and human space ships, battle stations etc.
  • levels with rising difficulty and different backgrounds (planets, galaxies etc.) 
  • space derbis
  • highscore tables (preferably online)
  • different game modes
  • fast paced gameplay
  • landscape mode view
  • different types of steering (tilt and touch, xperia play support)
(list of features not final, subject to change)

Game style

The next game will be similar in style to classical asteroids http://en.wikipedia.org/wiki/Asteroids_video_game  with topdown view but with 3d objects. It will be made with Unity3d http://unity3d.com/ for Android, possibly with some sort of flash preview. I think I'll start with something similar to disasteroids: http://www.lmnopc.com/disasteroids3d/ Also gameplay a bit like Geometry wars http://www.youtube.com/watch?v=y-_qlaywKBs

Your comments are welcome, they could help with game development :)

Tuesday, March 13, 2012

Spacecraft













First test model for a space shooter game. Made in Sketchup (keep in mind that my speciality is coding). More updates will come as game development progresses. Click image to view larger version.