Simple rotate package available soon on the Unity Asset Store :)
Dream Worlds Software
Game development blog.
Sunday, January 6, 2019
Tuesday, May 1, 2012
Thursday, March 22, 2012
Wednesday, March 21, 2012
Possible features
- terrain based levels on planets (asteroids would have to be replaced with something else)
 
Tuesday, March 20, 2012
Planned features
- upgrades (grabbed ingame, can be purchased permanently in shop)
 - primary weapon upgrades
 - bombs
 - shield upgrades
 - hull upgrades
 - powerups
 
- destroying asteroids to find upgrades and asteroid ore (currency)
 - fighting multiple enemies: alien and human space ships, battle stations etc.
 - levels with rising difficulty and different backgrounds (planets, galaxies etc.)
 - space derbis
 - highscore tables (preferably online)
 - different game modes
 - fast paced gameplay
 - landscape mode view
 - different types of steering (tilt and touch, xperia play support)
 
Game style
The next game will be similar in style to classical asteroids http://en.wikipedia.org/wiki/Asteroids_video_game  with topdown view but with 3d objects. It will be made with Unity3d http://unity3d.com/ for Android, possibly with some sort of flash preview. I think I'll start with something similar to disasteroids: http://www.lmnopc.com/disasteroids3d/ Also gameplay a bit like Geometry wars http://www.youtube.com/watch?v=y-_qlaywKBs
Your comments are welcome, they could help with game development :)
Your comments are welcome, they could help with game development :)
Tuesday, March 13, 2012
Spacecraft
First test model for a space shooter game. Made in Sketchup (keep in mind that my speciality is coding). More updates will come as game development progresses. Click image to view larger version.
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